About This Game Don’t Starve Mega Pack
Don’t Starve drives me mad like few games ever do. It provided me with dozens of exhilarating brushes with death, but padded those unforgettable moments with long stretches of tedious busy work. It’s the type of game where you can spend hours mining the environment, outfitting your character, and fortifying your home base, only to have your slice of paradise shattered by a terrifying, nearly-unstoppable shadow beast invasion. It’s a roguelike at heart, meaning that death is inevitable, and once you die, it’s truly game over.
Don’t Starve will never, ever hold your hand, and I both love it and hate it for that.
Klei Entertainment’s stylish take on Minecraft’s formula through the lense of a roguelike drops you into the gorgeous wild and immediately abandons you to figure out how to survive on your own. Some adventurers will view this freedom as a liberating canvas on which they can express their patience, creativity, and bravery, but this complete lack of direction or goals beyond simply staying alive prevented me from ever really bonding with Don’t Starve.
I was charmed, though. The moment I landed in my randomly generated world I was struck by an immense appreciation for the paper-cutout graphical style and whimsical presentation. Like a pop-up book from the mind of Tim Burton, the gothic-inspired look makes even the most benign shrubbery seem threatening. This atmosphere of a child’s storybook gone awry is aided by a menu system that feels like it’s ripped from the pages of children’s book and comically blunt bits of story. The visuals are accompanied by a carnivalesque soundtrack that, while immediately catchy, lacks any sort of variation and quickly led me to switch it off and search for my own creepy music to play in the background.
The gameplay cycle is simple: explore the world and gather materials during the relative safety of daylight, survive the night by crafting a fire and consuming some food, repeat. And while there’s a fair amount of mundanity associated with that, those efforts culminate in desperate and tense struggles for survival. In one game I found myself low on supplies and pursued through the woods by a horde of vicious spiders. Realizing there was little hope for escape, I threw caution to the wind and set a nearby tree on fire. Frighteningly quickly, the entire forest went up in flames, and my attackers were all reduced to piles of silk… which I picked up and used to make a vest.
Of course, a few minutes later my sanity meter drained due to my character’s exhaustion, and my weakness gave a laughably weak frog the perfect opportunity to chisel the rest of my health away. It was a fair death – I could’ve prevented it by doing more mentally stimulating activities like crafting science items such as lightning rods – but what bothered me about it is that I was left with nearly no recognition from Don’t Starve itself. No meta-progression, no leaderboard score, nothing but the story I just told you. You do unlock a handful of interesting characters with unique inherent abilities, and experience is its own reward, but it’d be nice to have something else to show for it.
Don’t Starve is heavy on the resource management and crafting, so you’ll be spending quite a bit of time sifting through a wealth of menus. Navigating through Don’t Starve’s many options using the DualShock 4 is handled well, but still has a few hiccups. It still takes a bit of time to adjust to using the shoulder buttons to pop out a menu, the analogue sticks to navigate it, and the d-pad to eventually use a specific item. Think of any of Konami’s Metal Gear Solid games, and you get the gist of it.
Unfair deaths do happen, and some of mine had to do with not being able to pick up a life-saving object that was right in front of me. While the 3/4ths overhead perspective helps show off the gorgeous art and makes the world feel like a living, breathing diorama, it also creates frustrating moments when items are hidden directly behind pieces of the environment. The thing about forests is that there are lots of trees in them, and there’s often times no angle from which an item becomes selectable. When running low on health and chased by one of the world’s many creatures, this hiccup becomes the difference between life and another 30 minutes of repetitive scrounging. While you can easily whip the camera around 90 degrees at a time, dense forests don’t get any less dense when viewed from the side.
The only real breaks in the cycle are bits of more focused challenges in the form of portals scattered throughout the environment that transport you to smaller, mission-based adventures. Don’t Starve’s Adventure Mode is great to go through once, and provides a genuinely interesting story with some dark character development and an interestingly macabre twist at the end. But once you complete the seven bits of campaign, you’ll find little reason to take another trip into Adventure Mode.
- Hopping straight into an unmodified gametype means that the opening 30 minutes or so of each new play session presents an extremely dull, repetitive experience. Sure, every time I come back having gleaned more knowledge on the inner workings of the crafting system or the behavioral patterns of certain creatures, but my character has not only lost all his worldly belongings, but forgotten how to craft advanced items.
Thankfully, you have the ability to modify many facets of the world before you begin a game, including inclimate weather, the abundance of crops, and the amount of enemies throughout the world. The Default Plus mode in particular helps by allowing you to pop into a more difficult world with immediate access to a wealth of items, which means that your game contains tension right from the get-go.
Don’t Starve Mega Pack Screenshots
Don’t Starve Mega Pack PS4 and Xbox One Free Full Version Download
Click the below link for download game link